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	<title>Star Control: Timewarp</title>
	<link>http://timewarp.sourceforge.net/forum/</link>
	<description>Saving the Universe One Battle At A Time</description>
	<managingEditor>youbastrd@users.sourceforge.net</managingEditor>
	<webMaster>youbastrd@users.sourceforge.net</webMaster>
	<lastBuildDate>Sat, 10 May 2008 13:51:37 GMT</lastBuildDate>
<item>
	<title>Help Wanted :: RE: Alright, let's get this Ball rolling again</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3398#3398</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=167&quot; target=&quot;_blank&quot;&gt;deeko&lt;/a&gt;&lt;br /&gt;
Subject: Still Alive&lt;br /&gt;
Posted: Sun Jul 01, 2007 11:38 pm (GMT -7)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I'm still alive, still here.  I've been using Ubuntu Linux, and noticed there's a game that can be downloaded for KDE called KSpaceDuel.  I tried it out, and it's similar but it stinks.
&lt;br /&gt;

&lt;br /&gt;
If we stripped TW-Light down to just the melee components, and made it in a package format that could be easily downloaded and installed I think we'd really have something that could gain in popularity and interest.
&lt;br /&gt;

&lt;br /&gt;
I'm loathe to download TW-Light sources and compile them again.  I guess it's because of all the dependencies, though.
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Open Forum :: FAQ: Why can't I register a new account?</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3397#3397</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;youBastrd!&lt;/a&gt;&lt;br /&gt;
Subject: FAQ: Why can't I register a new account?&lt;br /&gt;
Posted: Thu May 31, 2007 7:51 pm (GMT -7)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;You can register, but the board is currently set to manual approval of new accounts.  But I don't actually check for these new users... so effectively no one can register.  
&lt;br /&gt;

&lt;br /&gt;
We had to do this because spam was just getting obnoxious.  We'd get like 10 spam posts a week, and it was too time-consuming to keep manually deleting them.  
&lt;br /&gt;

&lt;br /&gt;
How can we fix this?  
&lt;br /&gt;

&lt;br /&gt;
1.  Right now if you really are a human being who wants to sign up in here, you can manually send me an email here: 
&lt;br /&gt;
&lt;a href=&quot;mailto:register-timewarp.20.ilongforcombat@spamgourmet.com&quot;&gt;register-timewarp.20.ilongforcombat@spamgourmet.com&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
2. Recommend a phpbb mod or something that can properly deal with this constant spam registration problem.  
&lt;br /&gt;

&lt;br /&gt;
There's a lot of info in this forum, I'd hate to see it go unused and let the community die out. &lt;img src=&quot;http://timewarp.sourceforge.net/forum/images/smiles/icon_sad.gif&quot; alt=&quot;Sad&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;Stuff your eyes with wonder . . . live as if you'd drop dead in ten seconds.  See the world.  It's more fantastic than any dream made or paid for in factories.
&lt;br /&gt;
-- Ray Bradbury, &lt;span style=&quot;font-style: italic&quot;&gt;Fahrenheit 451&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Off-topic :: RE: Hey all....</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3396#3396</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=791&quot; target=&quot;_blank&quot;&gt;AlanLee&lt;/a&gt;&lt;br /&gt;
Subject: sorry&lt;br /&gt;
Posted: Thu Feb 08, 2007 10:13 pm (GMT -7)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Sorry, I&amp;#12288;&amp;#65367;&amp;#65345;&amp;#65363;&amp;#12288;&amp;#65359;&amp;#65365;&amp;#65364;&amp;#12288;&amp;#65359;&amp;#65350;&amp;#12288;&amp;#65364;&amp;#65359;&amp;#65367;&amp;#65358;&amp;#12288;&amp;#65350;&amp;#65359;&amp;#65362;&amp;#12288;&amp;#65345;&amp;#12288;&amp;#65351;&amp;#65359;&amp;#65359;&amp;#65348;&amp;#12288;&amp;#65357;&amp;#65359;&amp;#65358;&amp;#65364;&amp;#65352;&amp;#12288;&amp;#65346;&amp;#65365;&amp;#65364;&amp;#12288;&amp;#65358;&amp;#65359;&amp;#65367;&amp;#12288;&amp;#65346;&amp;#65345;&amp;#65347;&amp;#65355;&amp;#12288;&amp;#65364;&amp;#65359;&amp;#12288;&amp;#65367;&amp;#65362;&amp;#65353;&amp;#65364;&amp;#65353;&amp;#65358;&amp;#65351;&amp;#12288;&amp;#65345;&amp;#65363;&amp;#12288;&amp;#65365;&amp;#65363;&amp;#65365;&amp;#65345;&amp;#65356;&amp;#65294;&amp;#12288;&amp;#65316;&amp;#65345;&amp;#65358;&amp;#65347;&amp;#65349;&amp;#65362;&amp;#12288;&amp;#65369;&amp;#65359;&amp;#65365;&amp;#12288;&amp;#65357;&amp;#65353;&amp;#65358;&amp;#65348;&amp;#12288;&amp;#65357;&amp;#65349;&amp;#12288;&amp;#65354;&amp;#65365;&amp;#65357;&amp;#65360;&amp;#65353;&amp;#65358;&amp;#65351;&amp;#12288;&amp;#65359;&amp;#65358;&amp;#12288;&amp;#65364;&amp;#65352;&amp;#65349;&amp;#12288;&amp;#65346;&amp;#65345;&amp;#65358;&amp;#65348;&amp;#12288;&amp;#65367;&amp;#65345;&amp;#65351;&amp;#65359;&amp;#65358;&amp;#12288;&amp;#65367;&amp;#65353;&amp;#65364;&amp;#65352;&amp;#12288;&amp;#65369;&amp;#65359;&amp;#65365;&amp;#12288; &lt;img src=&quot;http://timewarp.sourceforge.net/forum/images/smiles/icon_cool.gif&quot; alt=&quot;Cool&quot; border=&quot;0&quot; /&gt; &amp;#65311;
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Off-topic :: RE: Hey all....</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3395#3395</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=40&quot; target=&quot;_blank&quot;&gt;*Dancer Below*&lt;/a&gt;&lt;br /&gt;

Posted: Thu Jan 25, 2007 5:20 am (GMT -7)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thank you very much. =)
&lt;br /&gt;

&lt;br /&gt;
Well, can't say that's much of a surprise. The TW project really needs dedicated individuals with the necessary skills more than it needs a commitee right now. Oh well. Hopefully it'll still be finished someday.
&lt;br /&gt;_________________&lt;br /&gt;Juffo-Wup is the power of life... hot warmth in the cold Void.
&lt;br /&gt;
It flows through all things, binding them together, making them one.&lt;/span&gt;&lt;br /&gt;
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</item>
<item>
	<title>Off-topic :: RE: Hey all....</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3394#3394</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;Yurand&lt;/a&gt;&lt;br /&gt;

Posted: Wed Jan 24, 2007 1:55 pm (GMT -7)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Wishing you much love and success in a long and happy marriage. Sincere congratulations! 
&lt;br /&gt;

&lt;br /&gt;
Nothing happening with TW, unless someone is secretly working to surprise us all.
&lt;br /&gt;_________________&lt;br /&gt;Long Live Belarus!&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Off-topic :: Hey all....</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3393#3393</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=40&quot; target=&quot;_blank&quot;&gt;*Dancer Below*&lt;/a&gt;&lt;br /&gt;
Subject: Hey all....&lt;br /&gt;
Posted: Wed Jan 24, 2007 7:16 am (GMT -7)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Some may know I departed these boards following my pending marriage arrangements. Now, happily married, I return, smug as anything.
&lt;br /&gt;

&lt;br /&gt;
So.... has there actually been any progress on Timewarp since I left? Anything actually decided, races finalised.... anything? Or is it still ticking over at the bare minimum of activity?
&lt;br /&gt;_________________&lt;br /&gt;Juffo-Wup is the power of life... hot warmth in the cold Void.
&lt;br /&gt;
It flows through all things, binding them together, making them one.&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Open Forum :: RE: Status of these forums / How to use these forums</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3392#3392</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;youBastrd!&lt;/a&gt;&lt;br /&gt;

Posted: Sat Jan 20, 2007 3:30 pm (GMT -7)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Forums upgraded to latest version of phpbb.  Downtime was about 20 minutes.
&lt;br /&gt;

&lt;br /&gt;
Unfortunately, the email system still doesn't work.  Still looking for volunteers on this, please! &lt;img src=&quot;http://timewarp.sourceforge.net/forum/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;Stuff your eyes with wonder . . . live as if you'd drop dead in ten seconds.  See the world.  It's more fantastic than any dream made or paid for in factories.
&lt;br /&gt;
-- Ray Bradbury, &lt;span style=&quot;font-style: italic&quot;&gt;Fahrenheit 451&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Plot Development :: RE: A Modified PPI Written on FreeMind</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3391#3391</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;youBastrd!&lt;/a&gt;&lt;br /&gt;

Posted: Thu Dec 21, 2006 11:15 pm (GMT -7)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Uploaded to:
&lt;br /&gt;
&lt;a href=&quot;http://timewarp.sourceforge.net/temp/StarControlTimeWarp.mm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;StarControlTimeWarp.mm&lt;/a&gt; (72 kB, use &amp;quot;Save As...&amp;quot;)
&lt;br /&gt;
&lt;a href=&quot;http://timewarp.sourceforge.net/temp/StarControlTimeWarp.mm.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;StarControlTimeWarp.mm.html&lt;/a&gt; (33 kB)
&lt;br /&gt;_________________&lt;br /&gt;Stuff your eyes with wonder . . . live as if you'd drop dead in ten seconds.  See the world.  It's more fantastic than any dream made or paid for in factories.
&lt;br /&gt;
-- Ray Bradbury, &lt;span style=&quot;font-style: italic&quot;&gt;Fahrenheit 451&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Plot Development :: RE: A Modified PPI Written on FreeMind</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3390#3390</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=791&quot; target=&quot;_blank&quot;&gt;AlanLee&lt;/a&gt;&lt;br /&gt;
Subject: the LONG BACK STORY&lt;br /&gt;
Posted: Wed Dec 20, 2006 11:46 am (GMT -7)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;25,000 years ago, the Precursor discovered the existence of Transient Space. However to their dismay, the Transient Space was infested with a hostile race named Nalaraja. 
&lt;br /&gt;

&lt;br /&gt;
War soon commence between the two super species as the Nalaraja learned of methods to break into True Space. 
&lt;br /&gt;

&lt;br /&gt;
The Precursor devoted millions of Sumatra Battle Platform, Mark III Cruisers and Vindicator Tug vessels, carrying weapon no less powerful the Utwig Bomb, marched valiantly into war.
&lt;br /&gt;

&lt;br /&gt;
Secret weapons called the Hyper-Dimensional Bomb, was developed to collapse the Transient Space travel and to seal away the Nalarajas. However the plan was scrapped, due to possibility collapsing the two dimensions. Instead, Transient Space Portal Stabilizers was made to create a large portal for the entire fleet of Precursor to pass through. 
&lt;br /&gt;

&lt;br /&gt;
The Precursor eventually won the war; the Nalaraja was defeated, though not completely annihilated. Precursor only blasted their technology back into the pre-warp ages. 
&lt;br /&gt;

&lt;br /&gt;
The Precursor did not disappear due to the Nalaraja; instead it was something Precursor found in the Transient Space that contributed to their disappearance. 
&lt;br /&gt;

&lt;br /&gt;
25,000 years later, the Nalaraja has long since reestablished their technology base. However it never tried to re-enter the True Space in fear of Precursor's retaliation, until the Orz. 
&lt;br /&gt;
The Orz sub specie has risen from their thrall status since the fall Nalarajas 25,000 years ago. Their co-evolution with Nalarajas has lead to constant civil war for the control of the Transient Space. The history Transient Space from that point on was peppered with intermediate peace only to buy time two races to seek out material to feed the war. 
&lt;br /&gt;
However the stalemate was soon toppled by intruders from True Space, by specie called the Androsynths. The Androsynth arrived behind the Orz line at the most inopportune time, which toppling the Orz chain of command and lead to an Orz catastrophic defeat.
&lt;br /&gt;
Faced with annihilation, the remainder of Orz armada fled into True Space using the technology from their Androsynth captives.
&lt;br /&gt;

&lt;br /&gt;
2150 the Ur-Quan Master ruled the True Space. 
&lt;br /&gt;

&lt;br /&gt;
During this time the Orz was able to open a portal into Quasi-Space based on Androsynth multi-dimensional research. There in Quasi-Space, the Orz Queen Funorz intended to hide herself while awaited for a chance to strike back.
&lt;br /&gt;
Nalaraja begin to suspect the Precursor no longer occupies the True Space. To confirm their suspesion they begin to probe the True Space. There they found their pawn to further their search, whom the Nalaraja came to call the Shiavat.
&lt;br /&gt;

&lt;br /&gt;
2155 The Vindicator and the Alliance strikes back. 
&lt;br /&gt;

&lt;br /&gt;
 The war between the Ur-Quan and Alliance rages on. The Nalaraja sponsored Shiavat’s Transient Space travel for the Precursors probing, though it also contributed to the destruction of several the Alliance’s key Starbase.
&lt;br /&gt;

&lt;br /&gt;
2185 After combing True Space, Nalaraja is satisfied that Precursor have in fact disappeared. 
&lt;br /&gt;
Their first move was to exact revenge from the humiliation 25,000 years ago and to flush out the Orz Queen from Quasi-Space. Unfortunately the Nalaraya, discovered the Precursor’s Hyper-Dimensional Bomb and urged the Shiavat to detonate it in the Quasi-Space Rift.
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Open Forum :: RE: Status of these forums / How to use these forums</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3389#3389</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;youBastrd!&lt;/a&gt;&lt;br /&gt;

Posted: Mon Dec 18, 2006 11:42 pm (GMT -7)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Just to keep everyone in the loop, the registrations have been currently disabled to prevent new spam accounts and messages.  It's a terrible solution, I know, but the graffiti just makes for an awful first impression.  
&lt;br /&gt;

&lt;br /&gt;
So the correct solution is to install a better email subsystem.  As in, a cron job that sends the emails.  This is fine, but the problem is that the php code we have to create new DB entries for use by the email system has security issues, so it's not in there.  Really all we need is this one problem solved and we're done, no more spam accounts, registrations must be confirmed via email, we're gravy!  
&lt;br /&gt;

&lt;br /&gt;
If someone has a little more experience with PHP and SQL, it would be much appreciated.  In the meantime, registrations remain disabled. &lt;img src=&quot;http://timewarp.sourceforge.net/forum/images/smiles/icon_sad.gif&quot; alt=&quot;Sad&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;Stuff your eyes with wonder . . . live as if you'd drop dead in ten seconds.  See the world.  It's more fantastic than any dream made or paid for in factories.
&lt;br /&gt;
-- Ray Bradbury, &lt;span style=&quot;font-style: italic&quot;&gt;Fahrenheit 451&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Plot Development :: RE: A Modified PPI Written on FreeMind</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3388#3388</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;youBastrd!&lt;/a&gt;&lt;br /&gt;
Subject: Re: PPI Image&lt;br /&gt;
Posted: Mon Dec 18, 2006 11:36 pm (GMT -7)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;AlanLee wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Anyone know where I can host the FreeMind map?&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;Looks good, email it to me and I'll toss it on my server, or maybe SF if it's not too big.
&lt;br /&gt;_________________&lt;br /&gt;Stuff your eyes with wonder . . . live as if you'd drop dead in ten seconds.  See the world.  It's more fantastic than any dream made or paid for in factories.
&lt;br /&gt;
-- Ray Bradbury, &lt;span style=&quot;font-style: italic&quot;&gt;Fahrenheit 451&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Plot Development :: RE: A Modified PPI Written on FreeMind</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3387#3387</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=791&quot; target=&quot;_blank&quot;&gt;AlanLee&lt;/a&gt;&lt;br /&gt;
Subject: PPI Image&lt;br /&gt;
Posted: Mon Dec 18, 2006 9:09 pm (GMT -7)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Progress so far. 
&lt;br /&gt;

&lt;br /&gt;
For those not familiar with FreeMind, the little circles behind the labels(nodes) means that there are more stuff that can be expanded.
&lt;br /&gt;

&lt;br /&gt;
I didn't export the entire expanded map; its WAY too big. 
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://img186.imageshack.us/img186/1498/starcontroltimewarpaz8.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;&lt;img src=&quot;http://img186.imageshack.us/img186/1498/starcontroltimewarpaz8.th.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
Anyone know where I can host the FreeMind map?
&lt;/span&gt;&lt;br /&gt;
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	<title>Plot Development :: RE: ppi history/druuge question</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3386#3386</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=791&quot; target=&quot;_blank&quot;&gt;AlanLee&lt;/a&gt;&lt;br /&gt;
Subject: LBO Crimson&lt;br /&gt;
Posted: Mon Dec 18, 2006 5:07 am (GMT -7)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&amp;#65321; am all for that inside joke! In fact, I have that in my PPI. I would take it even a step farther and let Druuge attack you on contact citing that Captain Zelnick have rip them off. 
&lt;br /&gt;

&lt;br /&gt;
I also planned mission where you can help the Melnorme do a Leverage Buy Out (LBO) on the Crimson Corporation (with Ostok underwriters). After the acquisition, the Druuge will no longer attack you and provide their service at a discount (including plot advancing key items.) 
&lt;br /&gt;

&lt;br /&gt;
Of course if the LBO was done incorrectly, the Melnorme Franchise will be bought out by the Druuge, which will increase the price the Melnorme service.
&lt;br /&gt;

&lt;br /&gt;
AL
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Plot Development :: RE: The Flagship</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3385#3385</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=791&quot; target=&quot;_blank&quot;&gt;AlanLee&lt;/a&gt;&lt;br /&gt;
Subject: sorry for nick picking...&lt;br /&gt;
Posted: Sun Dec 17, 2006 11:04 pm (GMT -7)&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I love the idea. Though I hate to nick pick, I though that &amp;quot;weight&amp;quot; is the Mass times Gravity(m^2/s). However in space there is no gravity... so instead of &amp;quot;weight&amp;quot;, shouldn't it be &amp;quot;mass&amp;quot; of the module?
&lt;br /&gt;

&lt;br /&gt;
Also, instead of instantly slapping a penalty on the for &amp;quot;mass&amp;quot; of the module. I would think that there is a maximum &amp;quot;load&amp;quot; before a penalty is applied. 
&lt;br /&gt;

&lt;br /&gt;
For example:
&lt;br /&gt;

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Hellbore Cannon = 6 mass unit
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Shiva Furnace = 4 mass units   
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Crew pod = 3 mass units
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Full Jets = 10 mass units
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Total 23 mass units 
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23 mass unit - 15 mass unit (Mark III engine's starting maximum load) = 8 mass units overload
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Then you will subtract 8 units of turn and trust from speed of the Mark III.
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Also in terms of plot, the player can find artifacts to complete/upgrade the maximum load of the Mark III. 
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FYI: In my PPI the game begins with the Captain commanding an incomplete form of the Mark III.
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	<title>Plot Development :: RE: A Modified PPI Written on FreeMind</title>
	<link>http://timewarp.sourceforge.net/forum/viewtopic.php?p=3384#3384</link>
	<description>Author: &lt;a href=&quot;http://timewarp.sourceforge.net/forum/profile.php?mode=viewprofile&amp;u=791&quot; target=&quot;_blank&quot;&gt;AlanLee&lt;/a&gt;&lt;br /&gt;
Subject: The Answers&lt;br /&gt;
Posted: Sun Dec 17, 2006 9:35 am (GMT -7)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;1) I like the origin PPI, in fact I took elements from it. However, I though it needs a stronger initiating drive for the players. Since most players already played Starcon II, start by milking the systems maybe a bit slow.
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2) To create a new game environment, a dramatic change seems necessary. Quasi-Space travel is out. *Below space* (what I referred as Transient Space) is in.
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3) Species need to consolidate. Ur-Quan is now back seat, 6 to 7 of the old species will be combined or go extinct. Shiavat Scavenger, Ger, Alary, Tau, Ostok and Nalaraja rules!
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4) Closure to Starcon II plots, Yehat Civil War, annihilation of Ilwrath-Thraddash, and the end of Ur-Quan-Alliance war. The flight of Precursor, the rise of Scavenger and the intentions of Orz, Arilou and the truth of *below space*
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5) A romantic development between the Captain and a mermaid looking, Orz Queen (and gratuitous Alien sex as promised...)
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